Game
ToDay Will Never Come
8 years ago

Project: ToDay will never be [TDWNC]


At the moment we have almost finished the main animation of the character, namely:

  • Walking

  • Idle
    As soon as we bring all the animations to mind, we’ll move on to the scripts and then we’ll probably run the stream, in order to show how everything happens in practice, and not in words.



0 comments

Loading...

Next up

Few Days lost Over the past few days, we’ve been able to pick this up for the game. Glock 17 which will be needed for the storyline and the player himself.

Location settings Slowly create a location situation, we try to do everything as *optimally* as possible for weak *PC*s and at the same time we think we should do not too much and not too few details, so to say we are looking for the golden mean.

3D Modeling The development of the game is gaining momentum! At the moment I’m developing 3D models for the game. Creating 3d models and baking textures on them I do not think it takes a very long time, so wait for new news!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Successful landing

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Werehog transformation process. #sonicunleashed

Shuiro Haname. #Commission

Commission for @ShuHaname