Game
FNaF World XL
3 years ago

PTB 2.2 is live.


Hey.

Got a new version of the Public Test Build up, which has a few vital fixes and a bit of new content.

Quick changelog:

-Powerups can now be equipped like other items

-Geist Lair should now properly autosave location data upon entering the area

-Fixed an exploit where players could leave the map through an opening in Pinwheel Circus

-Removed some redundant saves related to the Items menu

-Since I forgot to toggle him off (and it'd be a lot of work to backpedal so late into the upload), I'll just make it official and soft launch the first of Who's Powerup Supplies



2 comments

Loading...

Next up

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

New look, new direction.

First signs of danger.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it was about time that some of these skills got a little extra kick.

The more things change, the more they stay the same.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

I might be having too much fun with this process...