Game
FNaF World XL
3 years ago

PTB 2.2 is live.


Hey.

Got a new version of the Public Test Build up, which has a few vital fixes and a bit of new content.

Quick changelog:

-Powerups can now be equipped like other items

-Geist Lair should now properly autosave location data upon entering the area

-Fixed an exploit where players could leave the map through an opening in Pinwheel Circus

-Removed some redundant saves related to the Items menu

-Since I forgot to toggle him off (and it'd be a lot of work to backpedal so late into the upload), I'll just make it official and soft launch the first of Who's Powerup Supplies



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Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

I might be having too much fun with this process...

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

How about we change things up?

Suppose it was about time that some of these skills got a little extra kick.

First signs of danger.

New project is having a fun, early outing.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Yeah, we're doing this.