Game
FNaF World XL
2 years ago

PTB 2.2 is live.


Hey.

Got a new version of the Public Test Build up, which has a few vital fixes and a bit of new content.

Quick changelog:

-Powerups can now be equipped like other items

-Geist Lair should now properly autosave location data upon entering the area

-Fixed an exploit where players could leave the map through an opening in Pinwheel Circus

-Removed some redundant saves related to the Items menu

-Since I forgot to toggle him off (and it'd be a lot of work to backpedal so late into the upload), I'll just make it official and soft launch the first of Who's Powerup Supplies



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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

New project is having a fun, early outing.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Motivation has returned in a substantial enough way.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

First signs of danger.

New look, new direction.