Game
Through the Thorns and Curses



2 years ago

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes




0 comments

Loading...

Next up

I suppose it is time to make new gameplay cut with new cards, sounds, and animations

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

New screenshots of Single Note Alpha landscapes #SingleNote #gamedev #indiegame #indiedev #Unity #screenshots #alpha

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

Tutorial level! W.I.P

The controls are only explained on the game's description, and there might be people who won't read it, so I'm adding a tutorial level in-game just in case.

I want to avoid using dialogue in this game, so hopefully this is enough lol

New ability for additional diagonal movements. The way to avoid problems and save time

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

a quiet moment before the spirits arrive!

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards