Song of the Stars' concept was too big for its own good.
Given the core idea about helping others with empathy, all the characters you encounter would've needed to have a lot of screen time to show their flaws and begin to relate to them.
In turn, that demands a larger overworld so they can HAVE that screen time, as well as giving the player time to breathe in between each scene.
The overworld I ended up making was nowhere near big enough to support this, so everything started feeling rushed in the game's story. I could've theoretically made a larger overworld, but that would make the workload of developing the game impossible for me to overcome.
One difference with the new concept is that the overworld will be a lot simpler, with big dynamic backgrounds that span many rooms. This makes it easier to construct lots of rooms without having to populate it with tons of objects -- giving the time needed for the player to breathe.
Importantly, the spaceship setting that Song of the Stars put forth demanded a lot of objects to interact with, which caused all the problems I stated above.
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