Game
Petrichor
1 month ago

Q: So why the change?

A: Song of the Stars' concept would've only worked in a game that was larger than the one I was willing to make. If I'd continued how I was, the game would have suffered.

Long version: (In article)


Song of the Stars' concept was too big for its own good.

Given the core idea about helping others with empathy, all the characters you encounter would've needed to have a lot of screen time to show their flaws and begin to relate to them.

In turn, that demands a larger overworld so they can HAVE that screen time, as well as giving the player time to breathe in between each scene.

The overworld I ended up making was nowhere near big enough to support this, so everything started feeling rushed in the game's story. I could've theoretically made a larger overworld, but that would make the workload of developing the game impossible for me to overcome.

One difference with the new concept is that the overworld will be a lot simpler, with big dynamic backgrounds that span many rooms. This makes it easier to construct lots of rooms without having to populate it with tons of objects -- giving the time needed for the player to breathe.

Importantly, the spaceship setting that Song of the Stars put forth demanded a lot of objects to interact with, which caused all the problems I stated above.



6 comments

Loading...

Next up

ENCOUNTER SYSTEM PREVIEW

It's time to show what this game is all about.

Also, first encounter progress is at 73%!

yes there is debug info in the corner no that will not be in the demo release thank you have a great day

Seems my last two posts were on my profile, whoops. Area 1 final draft is done, and area 2 final draft is 1/3 done!

The game's main font also got an update, here it is ^

pre-game menu! can set music, sound, and keybinds before you launch the game now.

it's 1987 now

Check it out, first room done :D

This is Dysu's room. The fact there's a white void outside will definitely be of no importance at all.

man i love hitboxes! ! ! (this isn't even half of the room)

happy halloween

Improved launcher menu, and a new custom cursor!

LITERALLY-

Also, here's the last preview I'll be sharing of a room in area 0, because I like to keep my followers fed :3

The rest will be revealed when the area 0 & 1 demo is released!