Game
Somewhen

1 year ago

Quick bug fix concerning sprite layer priority when attacking an enemy physically. Also, these particular enemies have a more distinct "ouch!" sprite.




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Working on some more #procgen in #rpgmaker! The layouts sometimes get very interesting! Will work on the rooms and spawning of monsters and treasure chests soon!!! I even improved the compass with a full map! #gamedev #indiegamedev #rpg #jrpg #somewhen

There will be a new banner soon! https://bsky.app/profile/hopscorch.bsky.social You can also follow the game's progress on my new Bsky! Thank you!!

Time will march on without you, even in battle. Use the global buffs characters get from certain times of the day to your advantage. It would be dangerous to go some places during specific times of the day so plan accordingly.

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RMV Tutorial #01: RTP Houses/Buildings

Check article for Tutorial info!

Sorry about being quiet all week. I pulled the trigger on working on the card minigame for Somewhen. It's a nice break from working on the main scenario and battle/town-building system(s).

Uh-oh... someone's thinking of a card minigame again...

Another breathtaking musical composition for my game. Just sit back and feel it. Game created on RPG Maker XP Author OST: https://www.youtube.com/@VociferousMusic Game group: https://www.facebook.com/groups/174605316662998

Yeah, I'm starting to get lost in my own dungeons, so I set up compass points. I'll add them to future things I spawn too, like monsters and chests... Oh, yeah, by the way, I'm working on procedurally generated dungeons in #RPGMAKER!