Game
Somewhen

3 years ago

Quick bug fix concerning sprite layer priority when attacking an enemy physically. Also, these particular enemies have a more distinct "ouch!" sprite.




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Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!

LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.

The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.

BATTLE SYSTEM IN MY RPG MAKER XP GAME

(srry I forgot to link the post to my game :CC)

#IndieDev #GameDev #videogames #indiegames

Baseball, huh?

After 8 years of development, I am proud to announce that Legends of Celestite Part 1: The All Bearer (Tetsu no bara) has finally been released on Steam, January 30th!

Don't miss out on the -10% launch discount. :)

https://store.steampowered.com/app/1699950/Legends_of_Celestite_…

Completed a portion of this map and will design it around the new ability to swim around as you please! Very excited on what is to come!

WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!

After a year of development, The Nian-Xi Chronicles: Prelude is finally released fully! 

Survive an intense gauntlet of labyrinths, battle over 50 uniquely drawn spirits, learn hundreds of skills, and more completely for free in this First Person DRPG!

Same place as last post, but at niiiiight. Oooooooh.