Next up
Motivation has returned in a substantial enough way.
New look, new direction.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Version 1.2.0 is here!
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Not quite the fix I've been talking about for the past few weeks, but it's at least progress.
First signs of danger.
Figured it out.
New project is having a fun, early outing.
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