Next up
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Suppose it was about time that some of these skills got a little extra kick.
New look, new direction.
The more things change, the more they stay the same.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
It's been a long time coming...
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
I might be having too much fun with this process...
New project is having a fun, early outing.
Motivation has returned in a substantial enough way.
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