Game
FNaF World XL
6 years ago

Quick update on the Reset Build. It'll be dropping in a few hours. Doing some last minute work to make sure everything that I currently have in the game is working. (Most of which still involves the basic battle system, character leveling and the sort.)




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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Version 1.2.0 is here!

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

How about we change things up?

New look, new direction.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New project is having a fun, early outing.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.