This game was at some point considered for a rename. The new name I had in mind was "The Maskman Incident". I didn't end up going through with the change mainly due to not wanting to update all the teasers/logo crap (laziness), but also due to me considering the game to still be "a Horde game". After all, this game is essentially what The Horde 3 evolved into. This has been a crappy fun fact about the game lol. I may post more of these from time to time, there's a lot of dev stuff I could ramble on about lmao.
Next up
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
I know this isn't really a meme, but I found the result absolutely hilarious. This thing ain't takin' people's jobs yet lmao. So I harassed Google's AI to see what it thinks about my fnaf fangame, and the result is absolute gold:
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
The Rat
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
so cute and marketable! nothing out of the ordinary to see here!
2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.
Leprechaun 2 (1994)
Hilariously dumb film
HEYYYYYYYYYYYYYYY
i was feeling a bit 𝓹𝓮𝓬𝓴𝓲𝓼𝓱...
so i decided to combine myself some remodels 𝐓𝐎𝐃𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐘𝐘 this will fill my stomach to the BRIIINK
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)











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