This game was at some point considered for a rename. The new name I had in mind was "The Maskman Incident". I didn't end up going through with the change mainly due to not wanting to update all the teasers/logo crap (laziness), but also due to me considering the game to still be "a Horde game". After all, this game is essentially what The Horde 3 evolved into. This has been a crappy fun fact about the game lol. I may post more of these from time to time, there's a lot of dev stuff I could ramble on about lmao.
Next up
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
JOLLY ANNIVERSARY EDITION POSTER:
Leprechaun 2 (1994)
Hilariously dumb film
Cik Bukkit Kross 2017 Horde 3 moment REEL FOUN PIKCTURE HOLE CRAEP!! KROES SEGPONY REEL!!!!
I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn
I know this isn't really a meme, but I found the result absolutely hilarious. This thing ain't takin' people's jobs yet lmao. So I harassed Google's AI to see what it thinks about my fnaf fangame, and the result is absolute gold:





















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