This game was at some point considered for a rename. The new name I had in mind was "The Maskman Incident". I didn't end up going through with the change mainly due to not wanting to update all the teasers/logo crap (laziness), but also due to me considering the game to still be "a Horde game". After all, this game is essentially what The Horde 3 evolved into. This has been a crappy fun fact about the game lol. I may post more of these from time to time, there's a lot of dev stuff I could ramble on about lmao.
Next up
I want Hord, need hord, must become gud at hord!
Leprechaun 2 (1994)
Hilariously dumb film
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
Nostalgia-Bait Springtrap
Playing with Inkscape (program) for making vector graphics, and it's pretty fun and could replace Google Drawings in my workflow in the future. I also now know you can compile gifs with GNU Image Manipulation Program (very good).
I know this isn't really a meme, but I found the result absolutely hilarious. This thing ain't takin' people's jobs yet lmao. So I harassed Google's AI to see what it thinks about my fnaf fangame, and the result is absolute gold:
Into the Water
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
















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