Game
TurboTime GX

3 months ago

RE-DEV LOG - 002: Layered Kart

By minimize the bytes numbers by going on layers in sprites. That I worked on the player's kart to be coded with color including the opponents.

#GJASKS #gamedev #TobiKomi




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NEWS!

TurboTime GX - Endless Arcade DEMO is now released.

Now you can play it in endless tracks in cycles to be the best racer!

#TurboTime #TobiKomi

3d Printing the #TurboTime Vinyl Figure Prototype.

#3d #irl #3DPrinting #retro

All carts goes in the same path in line. One of the pushed back behind and come up forward in order.

The makers would pull the guide to them and to the next.

#dev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

#TurboTime GX project has an ERROR to load a file. The game will be recreate and replicate the original from their codes while using ATOM format management.

"Computer updates: all files will be transfer to a SSD drive until the shipping."

- J. T. Lenard

Strange lights over a farm. Animals going crazy. Something moving in the corn field... You’re a journalist. You came for a story. You’re not leaving with one. Check out the latest trailer for They Are Here: Alien Abduction Horror!

Re-Dev Log: 005

Five years till, giving TurboTime an original vinyl title instead in Namco's design reference nor a rom hackfrom the original.

Now to re-order the decal print to start with the live build.

#art #gamedevelopment #tobikomi

The DeviceLite Traper [#TrapperDesign]

The Full Matte [#BanditDesign]

Difficult to see under the dark and camera view at the edges.

#BanditTrapLaunch #MyFavoriteBanditTrap

My game in 50 seconds #indiedev #Gamedev #steam

RE-DEV LOG - 001:

Reconstruction in progress from the error opening. With the deep data with Atom file data to copied the last use of the programming. TurboTime is in progress to fix-up.

#gamedev #GJAsks #RetroGameDay #TobiKomi