
RE4: Otome Edition Part 1 is now available! Enjoy the first 3-4 hours of the game, which has been greatly expanded since the original 2017 demo! Play now via browser www.shimmersoft.com/re4otome. Windows and Mac versions to follow shortly.
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The latest ver, 1.04, is now integrated into the full game! This patch adds a bunch of new content and quality-of-life updates. Nothing to do on your end aside from play the game! For an overview of the changes, see our devlog: https://bit.ly/3o55x9s
After four years of development, and just in time for Resident Evil's 25th anniversary, RE4: Otome Edition is complete! Relive the entirety of this classic game from the perspective of Ashley Graham as she tries to survive and finds love along the way.
In our new game, Paws & Effect, we created a feature that we hadn't seen in any VNs: The ability to customize major choices in a given episode to see different paths. The coding was a pain, but it's snappy to use and adds replay value. Try it out!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Finished work on the emotions of a new character for the tank universe
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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