
The latest ver, 1.04, is now integrated into the full game! This patch adds a bunch of new content and quality-of-life updates. Nothing to do on your end aside from play the game! For an overview of the changes, see our devlog: https://bit.ly/3o55x9s
Next up
RE4: Otome Edition Part 1 is now available! Enjoy the first 3-4 hours of the game, which has been greatly expanded since the original 2017 demo! Play now via browser www.shimmersoft.com/re4otome. Windows and Mac versions to follow shortly.
In our new game, Paws & Effect, we created a feature that we hadn't seen in any VNs: The ability to customize major choices in a given episode to see different paths. The coding was a pain, but it's snappy to use and adds replay value. Try it out!
After four years of development, and just in time for Resident Evil's 25th anniversary, RE4: Otome Edition is complete! Relive the entirety of this classic game from the perspective of Ashley Graham as she tries to survive and finds love along the way.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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