Game
Five Nights at Sonic's 4-0-4
3 years ago

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As everyone knows, the original didn't turn out very well, it was very inexperienced, there were many changes in development plans, unnecessary things were added, and the game ended up being something totally different from what I wanted at first, and to top it off it was poorly coded.

Now since I'm less of an idiot and got some people to help me, I decided it's time to make a remake

have this lel

fnaspr_poster.png
fnaspr_sonic.png
fnasprtailsatdoor.png


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So there hasn't been much progress, but I've been thinking about releasing a 1 night demo of the game, It's a long night and there's a lot to do other than just sit in a chair. But if it turns out to be shorter than I imagine, it will be 2 nights.

a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare

Dr. Eggman full render for this game As many of you must already imagine, Dr. Eggman is an important character in the game's plot

New name!! The game will now be called "Five Nights at Sonic's 404"

I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny ) has been rather inactive lately. New office WIP models and textures: @MarineBlue

PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.

I recently made a map design that I like, finally. This will be FNaS 404's camera map

Polishing the Horde & Reworking the Basics