Game
Five Nights at Sonic's 404 (A Reboot of FNaS PR)
3 years ago

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As everyone knows, the original didn't turn out very well, it was very inexperienced, there were many changes in development plans, unnecessary things were added, and the game ended up being something totally different from what I wanted at first, and to top it off it was poorly coded.

Now since I'm less of an idiot and got some people to help me, I decided it's time to make a remake

have this lel

fnaspr_poster.png
fnaspr_sonic.png
fnasprtailsatdoor.png


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After 4 months of nothing, here are some sketches of some characters for the game

PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.

There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants

So there hasn't been much progress, but I've been thinking about releasing a 1 night demo of the game, It's a long night and there's a lot to do other than just sit in a chair. But if it turns out to be shorter than I imagine, it will be 2 nights.

New name!! The game will now be called "Five Nights at Sonic's 404"

More.

POWIE!!

THE ZOMBONI

PvZ:CI is currently looking for: - Writers - Translators (English, Chinese) To apply for one of these jobs join the Discord server: discord.gg/tBD3hnCpT4 You can also join to get more frequent updates on the game's development.

We're all used to the typical animatronic. Mindless, predictable patterns... But what if an animatronic learned from your movements to evolve? Things might get more complicated. Tails is the slowest of the group, but his intelligence is sky-high.