Game
Five Nights at Sonic's 404 (Cancelled)
3 years ago

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As everyone knows, the original didn't turn out very well, it was very inexperienced, there were many changes in development plans, unnecessary things were added, and the game ended up being something totally different from what I wanted at first, and to top it off it was poorly coded.

Now since I'm less of an idiot and got some people to help me, I decided it's time to make a remake

have this lel

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There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants

After 4 months of nothing, here are some sketches of some characters for the game

Dr. Eggman full render for this game As many of you must already imagine, Dr. Eggman is an important character in the game's plot

a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare

We're all used to the typical animatronic. Mindless, predictable patterns... But what if an animatronic learned from your movements to evolve? Things might get more complicated. Tails is the slowest of the group, but his intelligence is sky-high.

I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny ) has been rather inactive lately. New office WIP models and textures: @MarineBlue

So there hasn't been much progress, but I've been thinking about releasing a 1 night demo of the game, It's a long night and there's a lot to do other than just sit in a chair. But if it turns out to be shorter than I imagine, it will be 2 nights.

ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue

he hates that hedgehog