
So there hasn't been much progress, but I've been thinking about releasing a 1 night demo of the game, It's a long night and there's a lot to do other than just sit in a chair. But if it turns out to be shorter than I imagine, it will be 2 nights.
Next up
More.
Silver-Bot
Loading screen Art by @Tharamar33
and @MarineBlue ![]()
THE ZOMBONI
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants
Dr. Eggman full render for this game As many of you must already imagine, Dr. Eggman is an important character in the game's plot
We're all used to the typical animatronic. Mindless, predictable patterns... But what if an animatronic learned from your movements to evolve? Things might get more complicated. Tails is the slowest of the group, but his intelligence is sky-high.
he hates that hedgehog
I recently made a map design that I like, finally. This will be FNaS 404's camera map













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