
So there hasn't been much progress, but I've been thinking about releasing a 1 night demo of the game, It's a long night and there's a lot to do other than just sit in a chair. But if it turns out to be shorter than I imagine, it will be 2 nights.
Next up
PvZ: City Invasion (Beta) - Level 1-2 Demo video (with mixed languages cause multiple language support is still a wip) Join PvZ CI's Discord server: discord.gg/tBD3hnCpT4
POWIE!!
There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants
ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue ![]()
Dr. Eggman full render for this game As many of you must already imagine, Dr. Eggman is an important character in the game's plot
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
New name!! The game will now be called "Five Nights at Sonic's 404"
rip
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
We're all used to the typical animatronic. Mindless, predictable patterns... But what if an animatronic learned from your movements to evolve? Things might get more complicated. Tails is the slowest of the group, but his intelligence is sky-high.













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