
So there hasn't been much progress, but I've been thinking about releasing a 1 night demo of the game, It's a long night and there's a lot to do other than just sit in a chair. But if it turns out to be shorter than I imagine, it will be 2 nights.
Next up
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
I recently made a map design that I like, finally. This will be FNaS 404's camera map
Loading screen Art by @Tharamar33
and @MarineBlue ![]()
rip
Oh no! (plot + cool art)
Dr. Eggman full render for this game As many of you must already imagine, Dr. Eggman is an important character in the game's plot
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
After 4 months of nothing, here are some sketches of some characters for the game
POWIE!!
The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable













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