Game
SLENDYTUBBIES REBOOTED

7 months ago

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#slendytubbies #update #3d #unreal #progress


Hello everyone! It's been a while, but let’s get down to business, shall we?

First off, let's address the question I get asked all the time: "Where is Slendytubbies Rebooted?!"

I know it feels like I’ve answered this countless times, but here’s the reality: it takes time. I’m not an experienced game developer, but I’m committed to making this project a reality. Balancing development with school obligations has been incredibly challenging, which has slowed things down—especially with technical issues like bugs cropping up in the game.

But let’s look at the positive side for a change:

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1. Story Development

I’ve finally started drafting the story on paper, and it’s going really well! We’re adding new characters, enemies, and locations, but here’s something I want to make crystal clear: the entire story is very different from the original game. All the characters, like Ron and Guardian, have been completely rewritten from scratch along with the storyline. Otherwise, we wouldn’t have “Rebooted” in the title, right?

In fact, as a teaser, there’s even a segment of the story set in the 1920s! So get ready for some unexpected twists because you guys are in for a treat.

2. AI Challenges with Telsa/Tank

One of the biggest reasons for the development slowdown has been—drumroll, please—Telsa/Tank. I’ve spent weeks trying to make his AI smarter, and it’s been a frustrating process. Three days ago, I finally decided to scrap it and rebuild from the ground up, and it’s already going more smoothly.

3. Original Soundtrack

Before we release Alpha 1.5 (no exact dates yet), I’ve asked my buddy @krazegames to create an original soundtrack for the game. Based on what I’ve heard so far, the tracks are absolutely fire—they’re beautiful and really set the mood.

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That’s all the time I have for now since it’s currently 1:33 AM while I’m writing this! I apologize again for any delays and definitely don’t want to come across as lazy or unproductive. There’s a lot happening behind the scenes.

This has

been Cybro—see you all soon!



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