So… I’m at a point where I might star asking people to play test the game before it’s official Alpha Launch, which isn’t going to be the main game, but will be like a holiday special thing so people can get an insight thing on how the gameplay is mostly going to be. If you guys are interested just comment below, people who will comment this week will be an early play tester(people who are already in the team will already be testers). And if we don’t get that many, I’ll extend the date. That’s all for now, and I’ll update you guys on that later. Have a good day.
Next up
Put my procrastination vs the indomitable Benjiro sprit with working on this, guess who won,
Yeah but I got basic collisions mostly working which is a huge W
Just realized that this is already 2 years old
Literally a joke game, not I’m making a literal sequel with a real PLOT to it
Times change
Okay am I getting smarter, or was I just really freaking stupid when making the layering code back then
Holy crap this isn’t as headache inducing as I thought when I know what I’m actually doing this time
My last drawing for now, here’s Chai! I freaking nailed it on this one, still needed to work on the arms. I guess now I can finally rest.
@BenjiroBoi for making Chai, probably one of my favorites. ☕️
Playing Peak and getting Peak
Couldn’t miss out on the opportunity yesterday
Since I can finally draw now, I decided to draw @BenjiroBoi ‘s Cubone oc. It actually turned out really good
https://scratch.mit.edu/projects/737053261/
I meant to announce this earlier, but here's an update on SBB
Here’s the current thumbnail for SBB stuff rn, this will do until we can get someone to draw some stuff for us.
When he said that he’s been in the navy, the first thing that popped up in my mind was Top Gun. ._.
I promise to myself I wouldn’t have to go on rambling on this but, in simple terms,
I’m basically reinventing the wheel with the layering, it’s the basic I can sum it up as and I’m trying my best to make sure I don’t end up doing what I did before
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