So… I’m at a point where I might star asking people to play test the game before it’s official Alpha Launch, which isn’t going to be the main game, but will be like a holiday special thing so people can get an insight thing on how the gameplay is mostly going to be. If you guys are interested just comment below, people who will comment this week will be an early play tester(people who are already in the team will already be testers). And if we don’t get that many, I’ll extend the date. That’s all for now, and I’ll update you guys on that later. Have a good day.
Next up
Here’s the current thumbnail for SBB stuff rn, this will do until we can get someone to draw some stuff for us.
WIP Main Menu
Just only the boss left for this area, and then it'll be onto the next one
Benjiro (aka @BenjiroBoi ) gets very angry and becomes SSJ2, at last... at last Benjiro's fury exceeds its bounds?
Even if this isn't my first time seeing this tutorial
I love griffpatch
My last drawing for now, here’s Chai! I freaking nailed it on this one, still needed to work on the arms. I guess now I can finally rest.
@BenjiroBoi for making Chai, probably one of my favorites. ☕️
https://scratch.mit.edu/projects/737053261/
I meant to announce this earlier, but here's an update on SBB
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
When he said that he’s been in the navy, the first thing that popped up in my mind was Top Gun. ._.
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
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