Game
Redemption of the Damned


4 years ago

Redemption of the Damned. Devlog 6. Daytime change.

The cycle of day/night changes affects the activity of enemies, which prompts the player to adapt, study the world and the features inherent in monsters from the folklore of Western/Eastern Europe.




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Happy to show the significant progress in development of "RoD" for the last monthes. https://www.youtube.com/watch?v=qgrW9fZIzeo&t=4s

Here we focused on improved visual&sound effects when causing and receiving damage, using weapons; improved enemy animations; UX/UI system core.

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- significantly increased range;

- more damage due to the longer barrel length.

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Europe of 16–17 centuries - a period of wars and revolutions with successes and failures in the development of hand-held firearms and the usage of the weapons from previous centuries, like the blunderbuss.

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Try the FREE DEMO: https://bit.ly/CryptmasterSteam

#survival DevDiary: inventory and character parameters.

We will be grateful for your comments after you visually check the usability of the proposed inventory and how clear it is.

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

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- parry, causing stunning of the enemy;

- block with loss of stamina;

- fast hit with normal damage;

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- one-handed ax that can be purchased in the village.

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Celebrate by completing our quests!

Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo

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What could be better than killing the imps in different ways?

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#gamedev #unrealengine #horror #indiegame #survival