
#survival DevDiary: Damage system.
It's one of the main issues when working out the mechanics of melee weapons.
The trick of the method shown in the video lies in the almost complete correspondence of the movement of the weapon to inflicting damage.
Next up
#UnrealEngine DevDiary: quest and dialogue systems. A small example of the fusion of the quest system and the dialogue system. Playback of soundtracks and specific animations is also provided, but you can't see it on the video. Just trust us :)
@PQubeGames
' Spyder: Agent 8 is set in a retro-futuristic 1970s spy world, you play as Agent 8: the world's tiniest and most adorable robot spider superspy.
It's also part of #NextFest!
Play the FREE Demo: https://bit.ly/SpyderAgent8
@ShorelineGames
' Dreadline Express is a 1st-person, psychological horror metroidbrainia set aboard the last human train.
It's also part of #NextFest!
Play the FREE Demo: https://bit.ly/DreadlineExpress
Happy to show the significant progress in development of "RoD" for the last monthes. https://www.youtube.com/watch?v=qgrW9fZIzeo&t=4s
Here we focused on improved visual&sound effects when causing and receiving damage, using weapons; improved enemy animations; UX/UI system core.
Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames
RoD. DevDiary. Combat mechanics:
- parry, causing stunning of the enemy;
- block with loss of stamina;
- fast hit with normal damage;
- heavy hit with increased damage and high consumption of stamina;
- one-handed ax that can be purchased in the village.











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