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Game
Redemption of the Damned
3 years ago

#survival DevDiary: Damage system.

It's one of the main issues when working out the mechanics of melee weapons.

The trick of the method shown in the video lies in the almost complete correspondence of the movement of the weapon to inflicting damage.




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#horror DevDiary: 3-barelled pistol. Advantages of this example of hybrid technology:

- 3 shots are available after each reload;

- significantly increased range;

- more damage due to the longer barrel length.

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#survival DevDiary: inventory and character parameters.

We will be grateful for your comments after you visually check the usability of the proposed inventory and how clear it is.

Happy #WIPWednesday!

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#gamedev #unrealengine #horror #indiegame #survival

Happy #WIPWednesday!

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Feel like berserkers.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

#RoD. DevDiary: dash (+bonus). The protagonist has been added mobility when fighting the enemy by means of a dash in the direction of movement. Award for the author of the most valuable commentary - Beta-key. Halloween is here :)