#survival DevDiary: Damage system.
It's one of the main issues when working out the mechanics of melee weapons.
The trick of the method shown in the video lies in the almost complete correspondence of the movement of the weapon to inflicting damage.
Next up
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DevDiary: ragdoll.
What could be better than killing the imps in different ways?
Beautifully slam the enemies against the elements of the environment, for sure.
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#UnrealEngine DevDiary: quest and dialogue systems. A small example of the fusion of the quest system and the dialogue system. Playback of soundtracks and specific animations is also provided, but you can't see it on the video. Just trust us :)
Happy #WIPWednesday!
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Making some art?
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