Next up
Release 0.1.1
I refactored a good chunk of the code, since I rushed writing the old code.
I also added in Wizzer with the beam ability and shield ability, which is a new ability that let's your creature block an attack if it attacks first.
Release 0.2.0
I added an overworld to test movement and interactions.
You can move with wasd or arrow keys and interact with space or enter.
I also added Bandana Dee with a new ability, spear.
Spear lets your creature always attack first.
Release 0.5.0 [Float Island]
4 new Cards and 2 new Abilitys
I have only added a sound for when a card is played, since I used some of the time to look into net coding again.
Of course there is a new Level with a boss as well.
Working on a new area with its own set of enemys.
Release 0.2.1
I worked a lot on my dev tool so there isn't much new in this release.
I did change it so that the enemy would pick itself as the player card.
I also added Gordo as a new card.
There are also now Gordo and Waddle Doo on the overworld.
Release 0.4.0 [Castle Lololo]
6 new Cards and 2 new Abilitys
There are also Menus now, each enemy drops 3 cards after battle that you can exchange for cards in your deck and there is a new Level with a new Boss.
Released a little bit late, sorry.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
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