Game
A Village in the Sky
6 years ago

Release v0.1.3


Multiple crash fixes:

  • When a villager carrying something started to starve. (src/game/map.lua:378: attempt to index local 'grid' (a nil value))

  • When a builder got a new directive, while being assigned to an untouched construction site. (src/game/constructioncomponent.lua:263: bad argument #1 to 'ipairs' (table expected, got nil))

  • When choosing a new tile or building on certain platforms. (src/game/rendersystem.lua:316: attempt to compare number with nil)

  • When reassigning a builder who was getting food. (src/game/constructioncomponent.lua:250: attempt to perform arithmetic on a nil value)

  • When moving the camera on Android. (src/game/init.lua:583: attempt to index field 'dragging' (a nil value))



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Some changes

Getting there

I've been hard at work trying to get this game done. It's still missing things such as UI tweaks, colour balancing, audio, gameplay balancing, bug fixes, testing, etc., but it is going somewhere!

Project concluded

A first look

Restricting the build area

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Successful landing

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/