Game
FNaF World XL
7 years ago

Reset Build V0.2 is live!


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The patch for the Reset Build is now (probably) ready for release! …Though calling it a patch might not do it that much justice…

Fixes:
-Enemies now encountered by roaming “glitches” in the overworld. They will be attracted to you if you get within range of them, but they can be avoided in some cases.
-Save button now properly linked up to save zone unlocks, tokens, and additional item values
-Victory screen has been changed
-Overworld now displays the area’s name when crossing a zone trigger (might tweak more later)
-Party select screen now displays character level and experience needed to level up
-Difficulty now integrated to enemy attack strength (watch out on Hard mode!)
-Multiple fixes for skills that were previously non-functional
-Re-added the Fullscreen and Windowed mode shortcuts. Just use “[” and “]” respectively.

New content:
-Alongside the new foe, Mechrab and Chillax can now be encountered!
-Characters can now level up, which will increase health and skill potency!
-Lolbit’s first shop is now open for business, and all 3 bug bytes can be purchased and equipped!
-Three chests can be found in the overworld (in temporary spots): Endless Defense, Endless Strength, and Endless Speed
-You can now delete all save data on the main menu by holding down the Delete key for three seconds. A sound will let you know if it works.

Well, guess all I have to do now is wait for feedback and take a slight breather from this frantic fix phase. Hope you all enjoy the fixes!



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I might be having too much fun with this process...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Yeah, we're doing this.

How about we change things up?

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

New project is having a fun, early outing.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Figured it out.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.