Game
FNaF World XL
6 years ago

Reset Build V0.2 is live!


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The patch for the Reset Build is now (probably) ready for release! …Though calling it a patch might not do it that much justice…

Fixes:
-Enemies now encountered by roaming “glitches” in the overworld. They will be attracted to you if you get within range of them, but they can be avoided in some cases.
-Save button now properly linked up to save zone unlocks, tokens, and additional item values
-Victory screen has been changed
-Overworld now displays the area’s name when crossing a zone trigger (might tweak more later)
-Party select screen now displays character level and experience needed to level up
-Difficulty now integrated to enemy attack strength (watch out on Hard mode!)
-Multiple fixes for skills that were previously non-functional
-Re-added the Fullscreen and Windowed mode shortcuts. Just use “[” and “]” respectively.

New content:
-Alongside the new foe, Mechrab and Chillax can now be encountered!
-Characters can now level up, which will increase health and skill potency!
-Lolbit’s first shop is now open for business, and all 3 bug bytes can be purchased and equipped!
-Three chests can be found in the overworld (in temporary spots): Endless Defense, Endless Strength, and Endless Speed
-You can now delete all save data on the main menu by holding down the Delete key for three seconds. A sound will let you know if it works.

Well, guess all I have to do now is wait for feedback and take a slight breather from this frantic fix phase. Hope you all enjoy the fixes!



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Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Good news: The files are now safe at home.

Bad news: Gonna be two days until the necessary enclosure comes in so I can access the data.

...and even more backup funds I have spent just to get back to where I was.

Pain.

Suppose it was about time that some of these skills got a little extra kick.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Well I've had a VERY productive night.

That doesn't look safe...

I was considering doing a proper teaser for this, but honestly it might just be better to save the effort for when I work on the real Update 3.

In the mean time, enjoy this low quality preview.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.