Game
FNaF World XL
6 years ago

Reset Build V0.2 is live!


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The patch for the Reset Build is now (probably) ready for release! …Though calling it a patch might not do it that much justice…

Fixes:
-Enemies now encountered by roaming “glitches” in the overworld. They will be attracted to you if you get within range of them, but they can be avoided in some cases.
-Save button now properly linked up to save zone unlocks, tokens, and additional item values
-Victory screen has been changed
-Overworld now displays the area’s name when crossing a zone trigger (might tweak more later)
-Party select screen now displays character level and experience needed to level up
-Difficulty now integrated to enemy attack strength (watch out on Hard mode!)
-Multiple fixes for skills that were previously non-functional
-Re-added the Fullscreen and Windowed mode shortcuts. Just use “[” and “]” respectively.

New content:
-Alongside the new foe, Mechrab and Chillax can now be encountered!
-Characters can now level up, which will increase health and skill potency!
-Lolbit’s first shop is now open for business, and all 3 bug bytes can be purchased and equipped!
-Three chests can be found in the overworld (in temporary spots): Endless Defense, Endless Strength, and Endless Speed
-You can now delete all save data on the main menu by holding down the Delete key for three seconds. A sound will let you know if it works.

Well, guess all I have to do now is wait for feedback and take a slight breather from this frantic fix phase. Hope you all enjoy the fixes!



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Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Yeah, we're doing this.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

First signs of danger.

The more things change, the more they stay the same.

Motivation has returned in a substantial enough way.

How about we change things up?

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.