While I still have a lot of big stuff in the works, I figured I'd get this out now before things get hard to keep track of.
New Content:
-4 new characters can now be added to the party: Phantom Mangle, Withered Foxy, Marionette, and Nightmare Foxy!
-3 new skills can be used: Pizza Wheel 2, Mystery Box, and Hot Cheese 2!
-To shake up the token hunting meta, a new type of chest has appeared: the red token chest! While they have a lower chance to spawn than the other types, finding (and collecting) one will nab you up to 250 extra tokens!
-To shake up the token hunting meta even further, ANOTHER type has also arrived: the glitched token chests. Like the other types, you have the chance to get a bunch of tokens... even xp and coins!
There's only one catch though...
You have to beat one of the returning mini boss inside the chest to get it.
As of right now, there's only two mini bosses to encounter.
Billy 'O Hare will appear if the chest is in Fazbear Hills or Choppy's Woods.
Stinkbomb will appear in the other zones.
-Added the flipside/subtunnel route to reach Blacktomb Yard !
(For those wondering, I only recently remembered they were called subtunnels.)
Pause/Options:
-Added a new option to the pause screen: screen resolution
(You can still use "[" and "]" if you want to adjust the screen size mid-gameplay.)
Fixes:
Battle:
-Due to the functionality of Mystery Box/Mystery Box 2, the damage modifiers for all skills have been altered to work with this system instead of against it. While most skills should have the same values, some have been nerfed because of it... (specifically Poppers) ...while some have been buffed. (Such as Pizza Wheel.)
-Fixed an issue where Toxic Bite would not add poison
-Fixed an issue where player death animations would not properly trigger
-Adjusted some health values for enemies in later zones
Flipside/Subtunnels:
-Fixed issue where the object limit was removing important warps and collisions
DeeDee's Fishing Hole:
-Fixed issue where the post catch movement lock would carry over to the overworld
-Added in some fish that will always spawn in (so the hole has less of a chance of being completely barren)
-Adjusted the speed of the giftbox
-Fixed an issue where the disc would reappear, even after initially collecting it
Overworld:
-Adjusted events so that it is less likely to get a "false hit" on a challenger (though it's still an issue I've yet to fully sort out, so might still happen.)
-Added a delay to button presses so that a player can't accidentally leave the overworld screen when a challenger alert appears.
Party Select:
-Added some extra text in while in debug to indicate which characters are unavailable in the current build
On a side note, I am aware of a recent bug where Toy Chica sometimes enters battles without her beak. Not sure what mess of values is causing it, but I'll do what I can to fix it. (At least it hasn't messed up her ability to use moves.)
And I think that about covers it for now.
'Till next time!
P.S.
The next big update is gonna go a bit off the rails.
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