Next up
The more things change, the more they stay the same.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
No poll for today, though I figured a sneek peek at the next update's changelog is warranted.
New project is having a fun, early outing.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
How about we change things up?
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Motivation has returned in a substantial enough way.
Version 1.2.0 is here!
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