Next up
That time of year again.
Yeah, we're doing this.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
Ouch.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
Can it be done?
(Also, Happy New Year)
New project is having a fun, early outing.
Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!











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