I initially had coded this missile as following the closest zombie but figured it was too powerful, and this made the power-up too hard to balance. So now this power-up fires the rockets at random angles.
Here's the rocket inside Construct:
(The smoke looks kinda weird because it's not supposed to remain still in the air haha)
The time at which it shoots the missiles is every 8s for the first tier of this power, I made the game shoot them at a higher frequency for the gif only.
This missile explodes in contact with a zombie and uses the same explosion object as the grenade.
In case you folks are curious about this sort of thing, here are all the events I used to program this missile:
That's it! So long everyone!
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