Game
Mystis

21 days ago

runs at sonic speed




4 comments

Loading...

Next up

I finally came up with a decent username (AnalogWorks), and so I will be slowly rebranding my profiles to it, as 'thegreenfield' is just corny

Environment showcase with trees

I haven't made any posts relating to the game in a while because a lot of my work involved internal details and technical changes. But I made some progress adding collectibles and so I can showcase that.

Finally unlocked the window size. You can play the game like this now, it's impractical, but why not?

Automatic tile connection system. I likely won't add a user-facing level editor but it helps save time when building the in-game world

A surprisingly complex mini-universe in my primitive continuous cellular automata system. Running with 3 channels.

https://analogworks.neocities.org/projects/mnca

I really should get a web version up and running for this.

I have improved the collision system. Tiles can now have custom hitboxes (though still rectangular) and collisions are resolved accordingly. Next to add is support for alterable objects so I can implement stuff like collectibles or ? blocks

Added some bouncy toadstool mushrooms. They lift you higher than standard jumping.

I made some tiled pixel art wallpapers inspired by Windows 9x. You can download them from my website:

https://analogworks.neocities.org/projects/tiledwallpapers

I will keep adding more, so check once in a while if you're interested!

art comission.