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23
Game
Mystis
18 hours ago

I haven't made any posts relating to the game in a while because a lot of my work involved internal details and technical changes. But I made some progress adding collectibles and so I can showcase that.




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I have improved the collision system. Tiles can now have custom hitboxes (though still rectangular) and collisions are resolved accordingly. Next to add is support for alterable objects so I can implement stuff like collectibles or ? blocks

I made some tiled pixel art wallpapers inspired by Windows 9x. You can download them from my website:

https://analogworks.neocities.org/projects/tiledwallpapers

I will keep adding more, so check once in a while if you're interested!

runs at sonic speed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I finally came up with a decent username (AnalogWorks), and so I will be slowly rebranding my profiles to it, as 'thegreenfield' is just corny

This week's Fan Art Friday celebrates Toy Story! Accept the quest in your quest log to get started.

Added some bouncy toadstool mushrooms. They lift you higher than standard jumping.

Automatic tile connection system. I likely won't add a user-facing level editor but it helps save time when building the in-game world

What was your favorite demo from the June 2026 Steam Next Fest?

A surprisingly complex mini-universe in my primitive continuous cellular automata system. Running with 3 channels.

https://analogworks.neocities.org/projects/mnca

I really should get a web version up and running for this.