Game
Dungeon Mercenary

8 years ago

Safety first: locked rooms

Been working on locked rooms with keys (± symbol for now) to open them in #roguelike #DungeonMercenary #indiedev #gamedev #screenshotsaturday #artistontwitter Will enable new interactions \o/




0 comments

Loading...

Next up

Not a mockup

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

Juiced combat

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

Pixel Card Wars: new cards: spells and items

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

Completing the board

Back to indie dev...

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!