Finally!
While this patch might not contain all that much new content, I still hope it was well worth the wait.
New features:
New stage: Dusty Desert – roughly based off the look and feel of the pod racing track in SW: Episode I.
Two new characters: Silvur the hegehegthing and Chermy Bee. They don’t have any unique stats for now, except for Chermy being small.
Integrated Game Jolt login, allowing players to keep a fixed identity and seperating them from anons (Anons now have a grayed out name). Highscore tables will be added in a future patch. This also allows me to add new donator titles very easily.
You can now zoom the camera with your scroll wheel
Added sand
Changes:
Chat colors are now only shown on names (and not on messages)
Balls are now spawned on level with the ground when the race starts – they also face forwards now.
Improved some of the models for rocks. Rocks are now roughly on level with n64-era graphics.
The player list can now be shown at any time with TAB.
Bugs fixed:
Fixed repeatedly respawning letting you ‘fly’
Fixed balls sometimes pushing each other away when spawning (The spawn positions were running on a flawed algorithm)
Fixed jumping not working on steep surfaces, along with the roll sound not playing. As a plus, you can now jump up completely vertical surfaces. Because why not.
Fixed the server browser hanging on “Refreshing…” when the master server was down.
New bugs:
Disabling super sanic doesn’t work properly and still allows players to select him
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