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#FanArtFriday This is quite an old one, created a year or two after Chapter 2 came out, but I still like it somewhat.

Sorta-Weekly Update Post number 13: Currently-implemented blocker obstacles have been modeled and textured. Tall ones block all movement and non-piercing projectiles, short ones only block movement.

Sorta-Weekly Update Post number 16:

Enemies and upgrade items play poofy particle effects upon spawning.

Sorta-Weekly Update Post number 11: All currently-implemented enemies are textured. I am attempting to fix the issue that causes the shooters to stutter their movement, and it has something to do with how they turn around when standing still.

Sorta-Weekly Update Post number 14: BIG ONE

Updated enemies so their animation speed matches their movement speed

All characters/projectiles have colored outlines

Cursor darkens when outside of your shot range

PAUSING

Updated Player's texture

Images below

Sorta-Weekly Update Post number 12: Mob spawners have been redesigned and now animate. I neglected dto mention this last update, but enemies now can drop healing pickups. Health pickups now have a limited lifetime and will flicker before despawning.

Sorta-Weekly Update Post number 10: Shooter enemy now slowly turns to face the player when it is standing still, instead of looking in the same direction. Enemies now also have a chance to drop healing pickups when they die.

Sorta-Weekly Update Post number 8: Chaser enemy has been textured and the texture is implemented into the game. Because of the flat colors, I intend to give the characters outlines to help distinguish them from each other and the environment better.

Sorta-Weekly Update Post number 15:

Upgrade Items and Pickups have been given a toon shader and outlines.

Enemies poof and explode a little on death with a fancy new particle effect.

Healing makes a heart bubble particle appear.