I can't go with small things, can I? Anyway, here's the new update. 8 new skill sets, updated boss fights, 4 new crystal sidebosses and finally a conclusion to all this crystal bs. Yeah, I also forget to say one important thing every time I release a new update, that it is recommended to use new save file rather than sticking to the old one.. Sometimes it breaks the game. So, yeah, enjoy new stuff.
Introducing: Trash and the Gang and Mediocre Melodies
Trash and the Gang are a bit different from the others. They're much tankier, but lower on damage. Their sole purpose to lure enemies attention on them. While Mediocre Melodies are just, well... mediocre.
Mr. Can-Do: mysterious trash can with balloon hides a lot of explosives inside. You can fly in the sky, bombarde the enemy and provoke them with your alarm.
Bucket Bob: this broom-builded fella looks silly, but do not disrespect him. He can T-pose! Psychological warfare at it's finest. And he like to smack some nuts. Ouch!
No. 1 Crate: she's kinda tougher one. Sure shit, she's solid metal. She likes to blast some loud sounds and cage the enemies. Well, unless they're into this stuff...
Nedd Bear: this guy is certified drunkard that always wants to throw hands and has multiple charges of assault and battery under influence (most of the times). You might wanna use his drinking abilities to deals a lot of damage to a single target.
Pigpatch: southern pig with a banjo. Loves to smash it a lot, but can also play some songs for his allies.
Mr. Hippo: a true intellectual who can easily get bogged down in by telling his monologues that may put his enemies to sleep. He can't tolerate three things: criticism, insolence, and someone falling asleep during his monologues.
Happy Frog: a mediocre singer and leader of the group. Her mysterious past is covered in ninja stuff and sincere love for stabbing people.
Orvile Elephant: he's a magician. He can cast a damaging spell, or a healing one, or even use a necromancy. But do not ask him to cast something he doesn't know, this might end up not in your favor.
Major features
Skill set for the Trash and the Gang and Mediocre Melodies;
4 new Crystal bosses and finally a usage for them;
(Unfortunately, cutscene sequences for such bosses are not finished so I pushed them to the next update).
Updated some battle music;
Mangle's Lightningbolt, Withered Chica's Reviving Scream, JJ's F-Bomb, Springtrap's Mean Speech, Phantom BB's Finger of Sorrow, Nightmare Bonnie's Furniture Disaster, Nightmare Chica's Mouthtrap, Nightmare Fredbear's The Bite, Nightmare's Lights Out, NIghtmare Mangle's Lightning Bomb, Nightmare BB's Blinding Light skills got new custom sounds and/or animations;
Minor features
Added new state called "Flying". Decreases user's target rate to 33% and lasts 2-4 turns with 33% chance to be removed by damage. Currently it's only related to the Mr. Can-Do skillset;
Added new state called "Drunk". Increases user's ATK by 25%, but loweres AGI by 15% and HIT rate by 10% for 3 turns. It's related to the new item and also one of the Nedd Bear skills;
Added new state called "Blizzard". Decreases AGI by 25% for 1-3 turns. Can be only seen in Frostbear attacks and Frostbear's Icicle for now;
Changed 1 turn AGI debuff on Frostbear's Icicle base attack to 25% chance to apply Blizzard;
Blizzard cannot be applied if target has Burn and vice versa;
Status Bomb II-IV can apply Blizzard;
Both Birthday Presents, Puppet's Cleansing Gift, Phantom Mangle's Phantom Cleanse level II-IV, Jack-O-Chica's Hallow Flame, Trick and Treat and Day of the Undead removes Blizzard;
Rearranged Front Vent animatronics appearances to suit vent doors fights difficulty rates and moved Molten Freddy to the Front Vent;
Kitchen now has Delta hats instead of Gamma hats;
Added extremely rare new and unique drop to Toy Bonnie's Grab Bag IV skill;
Added new item to the shop called FazBooze. It gives you aforementioned "Drunk" state;
Big red vending machine in Vacation Room now sells forbidden pizzeria items;
(Idk, somehow I missed that Lollipop and Hot Sauce weren't even available to purchase. Well, they are now. Also you can buy FazBooze there. Cheers!)
Changed Birthday Presents pickup in Vacation Room to Huge Birthday Presents;
Ennard can now use new weapons;
Renamed Toy Freddy's Health Drainer and Vacuum Smash skills to Soul Sniffer and Dirtbag Breakage. Also updated them descriptions;
Gave Reflection state 6-9 turns duration rather than it being indefinite;
Updated Bathroom environment;
Skills and items window now has two columns;
Boss updates
Like the previous update there I wanted to improve boss fights to make them feel less repetitive. Most of the boss updates this time are focused towards giving bosses certain states resistances and spreading out their utility abilities.
Any boss that had some sort of healing skill now use it only when they're getting low on health;
Also added healing skill to late game bosses (like starting from Funtimes) with healing condition threshold increasing to later bosses;
All current recruitment bosses that lacks the skill sets got their usual bunch of skills for them to use;
All cameras starting from Backroom one always cast Reflection Shield at 1st turn (basically giving you the opportunity to not take cheap damage 1st turn);
Same applies to Protection Hats;
Also toned down a bit chances of doing double and tripple attacks giving more opportunity to apply more utility skills;
Changed Spread Bomb on Kitchen and Supply Closet cameras to a weaker one;
Also gave cameras some new skills. Mostly utility ones;
Vent Doors also got some of the stuff that cameras got;
Later game bosses now has Dispel Dance (state cleanse) skill that applies only as a response on some states (but clears all of them);
BB, JJ, Phantom BB and Nightmare BB got Blind resist and 50% High state rate;
Nightmare Freddy got Living Shield removed from his skill pool, but as instead he uses it after summoning Freddlies;
Nightmare Mangle got Silence resist;
Jack-O-Chica got Burn resist and 200% Blizzard state rate;
Nightmare got Nightmare resist (lmao);
Puppet and Nightmarionne got Sleep and Nightmare resist;
Plushtrap, Bonnet, Minireenas and Helpy can't get AGI debuff;
Funtime Chica got Blind Resist;
Trash and the Gang, Nedd Bear, Mr. Hippo, Happy Frog, Pigpatch and Orville Elephant got their new skills;
Most of them also got unique attacks on specific turns;
Nedd Bear immune to ATK debuffs and got 200% Sleep state rate;
Mr. Hippo also has Sleep and Nightmare resist;
Happy Frog is immune to AGI debuff;
Shadow Bonnie got Blind, Sleep and Nightmare resist;
Some bosses that has specific attack based on enemy state got an increased chance to use such attacks if the enemy has the corresponding state;
Mangle, Springtrap, Ennard and Molten Freddy got new allies - wires. They're giving main target protection (10x DEF). If the target dies, they die as well. If all wires got defeated, then the target loses protection. Wires has 5% chance to apply paralyze on attack;
Horny Toy Freddy has 10% chance to apply Poison or/and Charm and has resist to such states. Also changed his attacks to represent his nature a bit more;
Luxury Freddy has Blind, Sleep, Nightmare and Silence resist. Also changed his attacks to represent his nature a bit more;
Freddy Frostbear has AGI debuff and Blizzard resist and 200% Burn state rate, also has 15% chance to apply Blizzard on attack. His Freezing Wind attack now applies Blizzard instead of double AGI debuff. Also changed his attacks to... well, you know the drill;
The Final Camera got Blind resist, 50% state rate for Paralyze, Stun, Sleep, High, Nightmare and Charm, 80% state rate for every other negative state and debuff, each attack has 5% chance to apply Blind, endless Poison, Burn, Blizzard or/and Silence;
Toned down chances of using tripple attack a bit. Same goes to random double attack and random tripple attack if the boss has 'em;
Bug fixes
Fixed Scream attack sounds not representing corresponding character jumpscare sound;
Removed required weapon type from Freddy's Lead Stinger and Bonnie's Guitar Smash skills;
Fixed various typos and unused text remnants;
Fixed long ongoing Lazer Beam typo lmao;
Skills rebalancing
Lots of blabbering down there. Read at your own risk.
Change the way how provoking skills works due to my now resolved lack of game engine knowledge;
Adjusted MP costs per level in many skills to make them having consistent MP increase;
Freddy's Toreador March skill chance to apply sleep got increased to 40/50/60/70%;
Removed Provoke chance from Freddy's Tophat Roulette and added Curse, Nightmare and Blizzard chances instead;
Bonnie's Backup Bash chance to successfully attack now increases with levels;
Bonnie's Backup Bash, Withered Bonnie's Broken Bash, Mangle's LIghtningbolt and Nightmare Mangle's Lightningbomb skills damage got rearranged by amplifying base damage, toning down ATK scaling (made it scale drastically with levels instead) and made it ignoring DEF;
Bonnie's Guitar Smash got ATK scaling per skill level;
Chica's Fearless Flight and Expired Cupcake, Foxy's Plank Walk and Rushdown, Toy Bonnie's Spread Bomb now can crit;
Foxy's Plank Walk paralyze chance got changed to 40/50/60/75%;
Foxy's Speed Share, Plushtrap's Quick Step and Bonnet's Swiftness skills now clears AGI debuffs at level IV and also gains +200 speed priority per level;
Foxy's Speed Share now gives AGI buff for 2/3/4/5 turns (1 turn less);
Foxy's Rushdown MP cost got decreased;
Toy Freddy's Tophat Smash base damage and lvl 4th stun chance got increased;
Adjusted drop chances on Toy Bonnie's Grab Bag skill making high tier drop to occur less frequently;
Adjusted Toy Bonnie's Status Bomb effects adding more possible effects to roll on higher levels. Also now costs 40/60/80/100 MP instead of TP;
Toy Bonnie's Motivation Song now clears Wounded state at level IV instead of giving DEF;
Updated description and using message on Toy Chica's skills;
Toy Chica's Stunning view got Charm chance rebalanced to 55/70/85/100% and damage got increased;
Toy Chica's Recovery Wing now removes all debuffs at level IV;
Mangle's Paravolt paralyze chance got increased to 25/35/45/55%;
Mangle's Lightningbolt MP cost per level got increased;
Withered Chica's Bodyslam paralyze chance got changed to 20/30/40/55%, MP cost got decreased and now can also crit;
Puppet's Cleansing Gift now removes burn at all levels along with aforementioned Blizzard;
JJ's F-Bomb stun chance got changed to 15/20/25/40%;
Updated Golden Freddy's Immortal Soul effects to match the description;
Golden Freddy's Yiff Dicks and Circus Baby's The Scooper skills chances to instantly kill the enemy got changed to 3/6/9/12%;
Phantom Mangle's Phantom Cleanse now removes Wounded state at level I;
Phatom Freddy's Tophat Crash skill MP cost got adjusted to 150/175/200/225 MP;
Nightmare Freddy's Distorted March skill chance now apply sleep state instead of curse with the chances of 40/50/60/70%;
Nightmare Fredbear's The Bite skill now less resilient by enemy DEF;
Nightmare Mangle's Annoying Radio got changed. Provoke chance now 55/70/85/100%. Now also attacks everyone twice at lvl 4;
Plushtrap's Quick Step now buffs ally AGI for 4/5/6/7 turns (1 turn more);
Stun chance on Ballora's Battement has been decreased;
Ballora's Pique skill provoke chance got changed to 25/40/55/70%;
Funtime Foxy's Showtime provoking chance got rebalanced to 55/70/85/100% chance. Now also applies DEF boost for him at lvl 4;
Reduced Sleep and Nightmare states duration to 2-4 turns;
Reduced Paralysis state duration to 3-5 turns;
Reduced Immortal state duration to 1-2 turns;
Counterattack state how now doubles users chance to be targeted;
Controlled state now increases ATK by 150%, meaning controlled enemy will deal 1.5x damage to their buddies, duh;
Fixed damage formulas across multiple skills;
Misc. additions
Updated HUD once again. Now it looks real sick;
Changed the names of the party hats and vent doors akin to FNAFb3 (greek letters yippee);
Updated Parts & Service walls to match the ones that in UCN (also renamed the map, previously named Backroom);
Special prize reward from slots now displays the reward;
Updated slots rewards to make them more impactful;
New secret skill token spot hidden around the map;
Added visual cue to the right vent entrance;
Added new icon for Hot Sauce;
Added REC on HUD;
Added new gameover screen (now it's final);
Wow-ie! Lots of stuff, innit? Okay, what comes next, you may ask. Out of all 60 playable characters there's only 16 left with yet to be added skills. Nearly 1/4 of whole cast. Currently my goal is to release two more update before ACT I release. Rockstars and... uh... these 4 main animatronics from FNAF6. Apparently they don't have a name. Let's call them Back Alley Quartet, m'kay? So, 8 more for the next update and 8 more for the last one. Maybe I can fit all that in one update, who knows? But it depends, most on my flow of ideas and my free time.
Of course this means that so called "the last update" will be final version before ACT I release which is 1.0 version. It requires much more work to do, especially what comes to writing and cutscenes sequences.
I'm gonna try to do an update on my progress next month. But for now... GO AND PLAY, DAMMIT!










0 comments