
My game's newest feature "The Segmented Realm", draws inspiration from classic MUDs (Multi-User Dungeons) as you navigate from room to room and watch the realm dynamically unfold with each step you take.
Next up
Unveil lands piece by piece as you navigate and reclaim seized ground to mend a torn world.
Explore a deep dungeon, kill monsters, solve objectives and equip yourself to defeat bosses and ultimate boss at the bottom.
This is me after 3+ years of development and just shipped my game to Steam for review.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
My game development...
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
MudGate - Realms Reborn: Gateways of Icemire
What do you think about my melee weapon animations ?
Tune in tomorrow for a special Five Nights at Freddy's announcement.
Premiere: https://youtu.be/P08c1SWBiSY
Self-made runtime skin mapping for my browser game :)
Learning skeleton, bones and bone-influence for runtime skin mapping has been interesting and challenging, and I made it work for my game with quite good end result.











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