Game
Eternal Hope
6 years ago

Short stream today. Working on environments. Come say hi! https://twitch.tv/doublehitgames




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We want to show you our new office! *-----* Now it's time to work and release Eternal Hope! We're almost guys, thank you all the support so far <3333

BAZEKA: A 2.5D BattleRoyale Project: It was 1 year of super focused development. The deadline was short, the uncertainties were great and amid research, tests and failures I managed to complete an impeccable project.

Hey Guys. Today some of our new implementation. MineGame interaction. Here we are using it at fuses.

The idea is simple.

Whenever you make a mistake, the progress you've made in fixing the fuse will decrease! Do you think this got interesting?

Ti'bi is kind of a hopeless romantic, but aren't we all? On August 6th, you'll be able to travel between realms to be reunited with your beloved, and you'll meet a few friends and foes along the way. (Free Prologue on Steam)

store.steampowered.com/app/1162280/Eternal_Hope/

Hi guys. A video-log of where we are and where we are going with the development of DeadbyDread. Please bring us with your feedback!

"You and your tortoise friend after taking a walk through the cave"

We're really hyped with the release! If you already played the game, we'd love to hear your thoughts <3. Eternal Hope is available now on Steam! thankyou thankyou thankyou all the support! <3 https://store.steampowered.com/app/1162280/Eternal_Hope/

Eternal Hope will have you adventuring with interdimensional beings in order to be reunited with your love. A story of love, life, death, and the peculiar space in between. Will you be playing Eternal Hope? (Free Prologue on Steam)

store.steampowered.com/app/1325880/

Hi Everyone! here a ScoobyDoo (sness) game feature for individual rooms of the our main mansion. So we simply teleporting the players to a room that was projected elsewhere in the main mansion, but in the same scene. Simple and functional for multiplayer

Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?