Game
Robovania: Dark Rebellion
8 years ago

Should I continue working on this game at some point?


I’m thinking that I should implement stage gimmicks in this game at some point in the future, to give the game a bit more variety. Since it has mostly gone un-noticed, I haven’t had much motivation to actually bother doing so, which isn’t helped by the fact that some of my other games have actually gotten noticed quite a bit more, but I figured I’d see if anybody who sees this post gives the game a try (or has already given the game a try) and then lets me know if they think I should add stage gimmicks.

Also, the game has been rather lacking in the devlog so far due to not having much to talk about, so I figured I’d post something here.



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Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

We are under attack!

Successful landing

#screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Microsoft Windows XP Unprofessional (windows logo prototype)

Terraria