Game
TEAM SLAY-BELLS
2 months ago

Should I start posting character bios of the Team Slay-Bells cast?

I feel like that would be a good way to get to know the characters better.


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Brainstorming idea #3

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I decided to have (non collectable) speed bells!

The regular bells now just keep your maximum speed going, while the speed bells can make you much faster than you would usually be able to go!

" I t ' s y o u ! "

Team work makes the dream work!

a showcase of the character's voices ^^

(still working on making their voices a consistent volume, that will be fixed)

Been seeing a lot of "How it started vs How its going" videos on indie games that people are developing ^^

I thought I would share the progress of Team Slay-Bells from how it started in 2023 vs how it currently looks and plays! ^^

Brainstorming idea 1

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If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog

Brainstorming idea #2

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I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog

The SAGE 2025 Demo for KICK-BELL is NOW AVAILABLE!!

I hope you can enjoy the demo as much as I had fun creating it!! ^^

Kick-Bell is feeling great on Steam Deck so far!

I just completed a full world in Kick-Bell!

I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.

(and I updated the physics a bit since my last post)