Hey folks, Crimson here.
Sorry for the ever so slight delay in posting this update! Suffice to say development is still motoring on rather nicely with Shrouded. Nothing too exciting to report this month; the vast majority of changes and updates are in the form of code optimization and a few small UI tweaks. Concerning the actual game ‘map’ - a lot of work has gone into revising Chapter 2. As such, new tilesets and visual assets have had to be redone for that area specifically. I can’t spoil too much for the sake of the story, but the overall aesthetic is much closer to the look I originally intended - which is a good thing obviously!
There will indeed be multiple endings to the game as I’m sure I’ve mentioned in a previous devlog already: A ‘good’ ending, a ‘neutral’ ending and a ‘bad’ ending. Ensuring the player’s choices and actions make a dent in their proverbial ‘destiny’ from early on in the game right on up to the final moments is a time-consuming process of reiteration, trial and error (much like the majority of the game’s development for that matter). We’re getting there though!
A couple of smaller areas have been added to Chapter 1 of the game - giving the player a bit more exploration to undertake if they so desire. Predominately utility rooms, bathrooms and the less ‘obvious’ type of areas you might expect to find in a Library. Granted Greenhaven Library is a haunted establishment after all; there’s a good chance you may end up regretting venturing too deeply!
That’s about all I’m going to say for this month. Until next time, folks.
Stay savage,
~Crimson
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