Game
Shrouded

6 years ago

Shrouded | Progress Report


Hey there, explorers.

It’s been a busy few months for Shrouded and the crew.

Now, for the record - I’m not a fan of starting with a shameless plug, but hey; if you’re after the most recent news surrounding the game, it’s gonna be in your best interests.

Progress on the game is currently in the fine turning phase. A few areas are being shuffled around to create a more fluid flow for the game, and some of the visual aspects (tilesets namely) are receiving touches here and there to make them more appealing to the eye. And, of course, bugs. We’re hard at work ironing those out, too. Thankfully, nothing game breaking is present, but we still want this to be as polished of an experience as possible for you. Hell, you deserve it for your patience.

The audio department has been hard at work, too! Our ever-incredible composers, Liam Wells and Noah McKnight have been busy fine tuning and enhancing the game’s soundtrack. Just to provide some clarity on what’s going on there (or why we have multiple composers): Noah’s work entails of a hauntingly beautiful score of piano compositions to set the mood whilst Carmen and Charlie explore the twisted paths of the haunted Library; whereas Liam’s compositions are focused on providing a dark, gritty, almost mechanical ambience to really make you, as a player, feel unsettled, uneasy, and utterly filled with dread at each and every turn. Both Liam and Noah’s works compliment one another perfectly in creating the atmosphere of Shrouded, and I just want to thank each of them yet again for their incredible talents. You guys rock.

Until next time, here’s a little piece of artwork from our art guru, Moua Yang, to whet your appetites some.

5d0928a448042.jpg

Stay Savage,

~Crimson



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So. That's not good!

The SSD that had all of Shrouded's assets on it decided to format itself.

The source code and current build are still intact on GitHub, but the raw assets are on that drive. :(

Fingers crossed!

Shrouded | Enhanced AI and new Sprite Work

Happy belated new year. Still working on Shrouded, don't worry. Been saying it for nearly 7 years now, but hey. I'm picky, and want it to be right! Just been dealing with a lot of work-related bullshit lately: the joys of serving a major tech company.

Well... shit.

I'll have to dig through one of my remote systems. Might have an older archive of assets stored.

Like I said, the game's current build is intact thankfully - just the raw assets that are currently in the ether.

Shrouded | 'When It's Done'™ (Small Update)

How far Shrouded has come.

(Old build on right, Current build on Left.)

And it's still going! We're almost there, though.

Linked image in case GameJolt butchers image quality:

https://ibb.co/b7P33c3

Ooof! That poll was SO close. Care to elaborate on your thoughts/opinions regarding your preferred approach below?

Shrouded | The Three 'L's

I've been 10 Years on GameJolt apparently. Pretty crazy. Shrouded's probably been in development for that length of time too kek. #spawnday

Time to fire up the engines (heh) and get back to work on Shrouded.