Next up
Great progress today. Knocked out a ton of the variants for different points in the story. The last main things to do are reverse engineer Henry's design, interpret my create-a-character as a sprite in my style, and... Kael. Ugh. We'll see about him... :P
just doin some concept art. waterfall jungle level in the second act of the game. I think I want to do as many of these as I can with every level in the game. it's just been sitting in my head for ages--'bout time I finally open the can and pour it out!
This is Rina, one of the two main characters. She lives with her grandmother in Amolna Village, and hopes to one day meet her mother, who disappeared when she was a little girl. Stubborn, and a little bossy, Rina is headstrong and responsible.
I have a scriptable object for each element as the attacker, with entries for other elements mapped to enum values for each multiplier. To keep things organized, instead of having a class for all spells, each family of spells will have its own.
Here's Viona Dawson, childhood friend to prince Simon, and older sister to Garrett. She often helped them get out of sticky situations with her wit and charm, but she also proved herself plenty capable in a fight during her time with the Mystic Lions.
Lately I've been setting up a lot of new characters, so I'm filling out my portrait project chart to make sure I don't forget anyone. These spreadsheets are so invaluable to my ability to organize my thoughts. Y'all have no idea.
The next portrait is Ashlyn's. She's a retired general who now works as a blacksmith in a small village, while keeping a watchful, protective eye on young Kael. She later serves as his martial tutor.
Next project: portraits! First up-- Garrett Dawson, the wizard. He serves as Rina's mentor and guide, and, thanks to his extensive knowledge of magic, may serve a greater purpose later on as well.
The world of Elythia. Obviously still subject to change, but this has been the working version for a long time now.
Welcome to the world!
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