Next up
This is Rina, one of the two main characters. She lives with her grandmother in Amolna Village, and hopes to one day meet her mother, who disappeared when she was a little girl. Stubborn, and a little bossy, Rina is headstrong and responsible.
I have a scriptable object for each element as the attacker, with entries for other elements mapped to enum values for each multiplier. To keep things organized, instead of having a class for all spells, each family of spells will have its own.
From Demo 2 in #Godot. Finally got Kael's design to a point where I didn't mind spending some time animating him. And the movement is starting to feel really snappy. Really happy with where it's going.
Picked a bad time to stop posting, to be honest. This gif is a year old! just a snippet of how things have evolved.
The only way I've been able to keep this project intact is via the massive amount of notes and details I've kept totally organized in spreadsheets & sprawling OneNote docs. There's a lot of ideas to juggle, and these tools help keep me from dropping them.
The next portrait is Ashlyn's. She's a retired general who now works as a blacksmith in a small village, while keeping a watchful, protective eye on young Kael. She later serves as his martial tutor.
Here's Viona Dawson, childhood friend to prince Simon, and older sister to Garrett. She often helped them get out of sticky situations with her wit and charm, but she also proved herself plenty capable in a fight during her time with the Mystic Lions.
Great progress today. Knocked out a ton of the variants for different points in the story. The last main things to do are reverse engineer Henry's design, interpret my create-a-character as a sprite in my style, and... Kael. Ugh. We'll see about him... :P
just doin some concept art. waterfall jungle level in the second act of the game. I think I want to do as many of these as I can with every level in the game. it's just been sitting in my head for ages--'bout time I finally open the can and pour it out!
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