

Simple texture variation tip: create a RGB noise pixel mask, each pixel will be a tile, create variations of the texture and assign then to color channels.
Next up
Asset production: creating color variations for bushes
New visuals
New Nexus Overdrive build, play now from here or itch.io:
https://stein-indie.itch.io/nexus-overdrive
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Unreal does a good job on UI scaling, looks good even on small resolutions
New screenshots of Single Note Alpha landscapes Single Note alpha coming soon!
Wishlist on Steam https://store.steampowered.com/app/4705870/Single_Note/ or follow on Game Jolt! #SingleNote #gamedev #indiegame #indiedev #Unity #screenshots #alpha
Custom PBR rendering vs Unreal Engine default PBR lighting model
Did the project die? Was it canceled? Did it change completely? Or what happened? We started the project a few years ago as a relaxing and calm exploration and survival game. But as time went on, we realized that this model wasn't the best possible.
a quiet moment before the spirits arrive!
We did some more tests with the environment and lighting, and this was the result.










0 comments