

Simple texture variation tip: create a RGB noise pixel mask, each pixel will be a tile, create variations of the texture and assign then to color channels.
Next up
Custom PBR rendering vs Unreal Engine default PBR lighting model
New visuals
Unreal does a good job on UI scaling, looks good even on small resolutions
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Asset production: creating color variations for bushes
New Nexus Overdrive build, play now from here or itch.io:
https://stein-indie.itch.io/nexus-overdrive
Did the project die? Was it canceled? Did it change completely? Or what happened? We started the project a few years ago as a relaxing and calm exploration and survival game. But as time went on, we realized that this model wasn't the best possible.
New look, the truth about Unreal Engine, improvements - alpha 0.1.3 devlog - play it now!













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