3 months ago

Asset production: creating color variations for bushes


1


2 comments

Loading...

Next up

Unreal does a good job on UI scaling, looks good even on small resolutions

Custom PBR rendering vs Unreal Engine default PBR lighting model

New visuals

Do you like dungeon synth?

New pixel art, retro, boomer shooter!

Play it now: https://gamejolt.com/games/nexusoverdrive/967529

Did the project die? Was it canceled? Did it change completely? Or what happened? We started the project a few years ago as a relaxing and calm exploration and survival game. But as time went on, we realized that this model wasn't the best possible.

New look, the truth about Unreal Engine, improvements - alpha 0.1.3 devlog - play it now!

Codename Hexe is now available to download and test! Play it now: https://gamejolt.com/games/codenamehexe/1080733

Simple texture variation tip: create a RGB noise pixel mask, each pixel will be a tile, create variations of the texture and assign then to color channels.