Thank you to everyone for your patience and support! It has been a wonderful experience developing our first game and we hope you have fun playing it.
Next up
The end of the year is approaching, to round it off we've got a little sneak peak of what we've been working on for Simulacrum – Chapter Two.
Expand for more on what we've been doing!
We took a break last month, but we are back in time for Halloween to share with you a first look at one of the new puzzles in Chapter Two.
From today we're starting to show off isolated models without the context of a full scene to keep you updated (and teased) without spoiling too much of the mystery, starting with this rusty oven. Read more below.
Here's a peek at another area you'll find in Simulacrum: Chapter Two.
Gloomiebloomie Shader!
Following on from the puzzle preview from last month, we are giving a look at another new puzzle you'll encounter in Chapter Two. This is going to be our last update for a while.
Version 1.2.1 of Simulacrum: Chapter One is out, adding new languages: Japanese, Ukrainian and Russian. Spanish and French have also been improved!
We thank our translators for all their hard work. We didn't expect to support so many languages!
Last month we showed a little of Abigail's apartment environment along with one of the enemies found there. Here's a further look at the apartment you'll be exploring in Chapter Two.
Version 1.1.0 is now available! With an improved texture for Abigail, an overhauled French translation, difficulty changes, and more (expand to see patch notes).
Closed beta is now live!
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