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7
Game
Hypertrig
1 year ago

Since actual dev progress for Hypertrig has been slow lately, here's a WIP song for an opening part later in the game :)

(it still needs a lot of work)




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<Flashing lights warning> Throughout the past few weeks of developing Hypertrig, my Gunstar Heroes/NES Mega Man inspired game, I've been working on "enemy ambushes". Here's a rough preview of that!

Hypertrig, an in-development run & gun platformer inspired by #GunstarHeroes, #MegaMan and #Ultrakill!

Trying to get myself to post on game jolt again, and it's been like...5-ish months?

Anyway, I've updated the damage overlay today. Now it has splatter effects like all the cool fps games out there. Not that this is an fps. :P

Since I've been working a lot these past few weeks, I haven't gotten to show any actual footage from my game, Hypertrig. So to change that, here's some quick WIP footage I recorded of attacking objects. :)

I'm really surprised at all the attention my last Hypertrig post got. So I thought, why not post another? I've been busy rewriting a few things lately, and with that comes a new mechanic - the ability to slam and meteor slam enemies!

Runestones: from concept to in-game model🗿

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.