Hey, I'm Artyrian! I'm an Eagle Scout, guest painter in #Terraria 1.4.5, and the solo developer of this silly game called Hypertrig.

Check out my work on other sites!
https://artyrian.tumblr.com/
https://twitter.com/_artyrian
https://www.youtube.com/@_artyrian

(pfp by https://twitter.com/artagoneztic)

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Trying to get myself to post on game jolt again, and it's been like...5-ish months?

Anyway, I've updated the damage overlay today. Now it has splatter effects like all the cool fps games out there. Not that this is an fps. :P

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<Flashing lights warning>

Throughout the past few weeks of developing Hypertrig, my Gunstar Heroes/NES Mega Man inspired game, I've been working on "enemy ambushes". Here's a rough preview of that!

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I'm really surprised at all the attention my last Hypertrig post got. So I thought, why not post another?

I've been busy rewriting a few things lately, and with that comes a new mechanic - the ability to slam and meteor slam enemies!

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Since I've been working a lot these past few weeks, I haven't gotten to show any actual footage from my game, Hypertrig.

So to change that, here's some quick WIP footage I recorded of attacking objects. :)

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Since actual dev progress for Hypertrig has been slow lately, here's a WIP song for an opening part later in the game :)

(it still needs a lot of work)

Developer's Games