Loading...
11
Game
Hypertrig
2 years ago

<Flashing lights warning>

Throughout the past few weeks of developing Hypertrig, my Gunstar Heroes/NES Mega Man inspired game, I've been working on "enemy ambushes". Here's a rough preview of that!




0 comments

Loading...

Next up

Since actual dev progress for Hypertrig has been slow lately, here's a WIP song for an opening part later in the game :) (it still needs a lot of work)

Trying to get myself to post on game jolt again, and it's been like...5-ish months?

Anyway, I've updated the damage overlay today. Now it has splatter effects like all the cool fps games out there. Not that this is an fps. :P

Since I've been working a lot these past few weeks, I haven't gotten to show any actual footage from my game, Hypertrig. So to change that, here's some quick WIP footage I recorded of attacking objects. :)

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Hypertrig, an in-development run & gun platformer inspired by #GunstarHeroes, #MegaMan and #Ultrakill!

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

I'm really surprised at all the attention my last Hypertrig post got. So I thought, why not post another? I've been busy rewriting a few things lately, and with that comes a new mechanic - the ability to slam and meteor slam enemies!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

art comission.

Chiaki Nanami!