Also I made some goofy interaction dialogue in Undertale Text Box Generator, I'll make some original text boxes when I get the chance, I just got my new computer yesterday and have to transfer the story and some assets from the artwork from my old hard drive(also probably touch it up a bit cause I haven't touched it in awhile and it was really drafty).
Next up
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later
Finally re-did the designs for the main trio in my new style.
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Merry Christler! And a Happy Mew Years!
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Since Mickey Mouse became public domain earlier this year, I wanted to try and draw my own version!
0 comments