Also I made some goofy interaction dialogue in Undertale Text Box Generator, I'll make some original text boxes when I get the chance, I just got my new computer yesterday and have to transfer the story and some assets from the artwork from my old hard drive(also probably touch it up a bit cause I haven't touched it in awhile and it was really drafty).
Next up
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Finally re-did the designs for the main trio in my new style.
Tried to practice drawing some more with a certain hedgehog.
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
Gave him a striped shirt and some spikier hair.
Wanted to try my hand at digital painting, I like how it came out.
Merry Christler! And a Happy Mew Years!
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.






























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