Next up
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Muppy Muddington Tales : January 2023 Main Progress Update (Warning Major Spoilers)
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
Finally re-did the designs for the main trio in my new style.
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
Concept art for the first mini boss Ally Gater, I really like how she turned out.
Tried to practice drawing some more with a certain hedgehog.
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