Since it looks like there's a growing need for a place for people to share stuff about the game, I've decided to finally start up a proper community page.
Next up
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Can it be done?
(Also, Happy New Year)
The more things change, the more they stay the same.
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
First signs of danger.
Ouch.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.










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