Since it looks like there's a growing need for a place for people to share stuff about the game, I've decided to finally start up a proper community page.
Next up
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
That time of year again.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
New look, new direction.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
Suppose it was about time that some of these skills got a little extra kick.
Suppose it's rude to come back doing polls without showing some sort of progress for it.










0 comments