Since it looks like there's a growing need for a place for people to share stuff about the game, I've decided to finally start up a proper community page.
Next up
Figured it out.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
New project is having a fun, early outing.
Suppose it was about time that some of these skills got a little extra kick.
That time of year again.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
The more things change, the more they stay the same.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
How about we change things up?










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