Game
TeaTM's Unnamed Collectathon
18 days ago

Since the game is going through a pretty radical change, I've removed a lot of the branding and redone the description until I have some more useable content to showcase. I've also officially switched the engine tag from Unity to Godot.




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Ignoring my messy hand writing I wrote a draft for the skeletal desert. A little spoiler-y & doesn't reflect the final game. Going for a fire + ice theme. However this week has been pretty intense for the game, so I need to deflate for a day or two lol.

Sometimes adventuring is tiring. Why not take a nap?

Back to the debug area to test swimming, a new mechanic!

In engine top down view of the tropical map. Still missing bits, pieces, and detail. But I threw this together in like less than an hour lol.

After some considering, going to push the desert back 1 level, and in place I'm going to be making this tropical turtle archipelago thing. It's mostly an excuse to experiment with the water mechanics.

My own linear moving platform system based on tweening. Pretty happy with it.

Got a gameplay idea but it requires promoting crabby to main character status. Thinking.

"grey"boxing the main part of the desert level. Making edits based on what feels right.

Greyboxing the northern lava section. I'm planning to add a lava pit that leads to the eastern ice cave. No lava right now though just use your imagination.

Simple scene exit animation with a jingle when collecting pineapples. Right now it just reloads the scene but I'll hook it into a hub later.