I am making this in Godot 4...meaning I have to remake most of the mechanics and gameplay of Undertale in Godot 4.
The part where Frisk spins can be explained...I implemented the Frisk dance as an actual feature, but instead of making it a rapid switch between frames, I instead chose to make Frisk spin.
Might actually make Frisk dance in this game, but I'd need suggestions on how they should dance.
The attached video is a bit...laggy, it seems? And that's likely due to how much was running on my computer when I recorded this.
The blue boxes are the collision. I made the collision visible while debugging the game, and just forgot to make it invisible again.
Also I've added a smooth camera cuz I can >:3
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