Next up
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!
New menu look and transitions go!
I'm refactoring the character controller for Somewhen! Wait. Who is that?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Update 4/4! The new battle system was already underway, but I've gotten to a much more stable point! Can't wait to show you guys more!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I made this cute model cause I started to stream on Twitch recently! I dunno how often of a habit this'll be yet, but I'm mostly gonna focus on Godot shaders and general game development, pixel art/animation, and the occasional Switch 2 game or two.
Changed the battle UI drastically again--hopefully for one of the last times!
Update 2 of 4! Overtime Gauge updated too to be a bit more liquid-y!
















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