Game
TEAM SLAY-BELLS

1 year ago

SLAY-BELLS is now "TEAM SLAY-BELLS"

Was thinking on a new name for the game for months now, and this is the one I settled on ^^

It's not too different from the name everyone knows, but it adds a bit more to the name in context of the game!


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" I t ' s y o u ! "

Brainstorming idea #3

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I decided to have (non collectable) speed bells!

The regular bells now just keep your maximum speed going, while the speed bells can make you much faster than you would usually be able to go!

I actually already recorded Charlotte's lines lol

for the reindeer-like species' voices, I wanted to do something more "synth-ish"

Also helps them sound non-human like and other worldly imo

I just completed a full world in Kick-Bell!

Brainstorming idea #2

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I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog

The KICK-BELL game page is LIVE! feel free to follow it here if you're interested ^^

https://gamejolt.com/games/KickBell/1018677

Been seeing a lot of "How it started vs How its going" videos on indie games that people are developing ^^

I thought I would share the progress of Team Slay-Bells from how it started in 2023 vs how it currently looks and plays! ^^

KICK-BELL (OST) - Dreaming of Home (Too Late! Mix)

I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.

(and I updated the physics a bit since my last post)

Experimenting with something.

The low-poly model is easier to work with,

but the pre-rendered model is closer to the style I want.

gonna be hard to choose because I love both models, lol