Game
TEAM SLAY-BELLS

2 years ago

SLAY-BELLS is now "TEAM SLAY-BELLS"

Was thinking on a new name for the game for months now, and this is the one I settled on ^^

It's not too different from the name everyone knows, but it adds a bit more to the name in context of the game!


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Added in a new mechanic into TEAM SLAY-BELLS today ^^

This was very fun to get working!

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

Working great on steam deck!

I added the ability to do tricks when you're on one of the floaty carrot trails! ^^

If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!

Crazee Dayzee 3D Model ^^

(With behind the scenes)

Waiting animations

RAUUUGGGHHHHHH

GO MY BALLOON FISH

RAUUUGGGHHHHHH

Today I added the ability to choose your own character, instead of having them be set to the player number.

In addition to this, I've also added some unlock-able ones! (four of them shown in the post) ^^

Added some different camera options in the game for preference!

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.