Game
TEAM SLAY-BELLS

2 years ago

SLAY-BELLS is now "TEAM SLAY-BELLS"

Was thinking on a new name for the game for months now, and this is the one I settled on ^^

It's not too different from the name everyone knows, but it adds a bit more to the name in context of the game!


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I'm feeling generous today! Here's a little gameplay teaser ^^

#ScreenshotSaturday #GameDev

(Gameplay footage is still W.I.P, things may change between now and the future)

I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.

Added some different camera options in the game for preference!

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

I added the ability to do tricks when you're on one of the floaty carrot trails! ^^

If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!

Waiting animations

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

Crazee Dayzee 3D Model ^^

(With behind the scenes)

Added in a new mechanic into TEAM SLAY-BELLS today ^^

This was very fun to get working!

I was debating on posting this, but I feel like people have waited for an actual visual update for long enough ^^

JUMPSCARE WARNING