Game
FNaF World XL
5 years ago

Slight Change of Plan...


Hey.

So after a bit of thought on my end, the current version of the Rising Challenge update will be altered.

Looking at the current to-do list vs. when I'd like to get stuff released, it's getting off track. Prioritizing new characters, battles and features over the original content is both jumping the shark and throwing off the difficulty of the game by a higher margin. Until further notice, it'll be in the backburner.

That being said, I do have a new focus for the update: getting more of the Overworld assembled (in some capacity), making changes to battle mechanics (mostly to values behind the scenes so I can get stuff done/optimized quicker), and also adding in additional enemies and characters. (And by proxy, more skills to use in battle strategies.)

Oh, and I finally have DeeDee's fishing hole in development.

Still a bunch to be done, but I should hopefully have more proper news soon.

'Till next time!

P.S.

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Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

I might be having too much fun with this process...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

First signs of danger.

Motivation has returned in a substantial enough way.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

It's been a long time coming...

New project is having a fun, early outing.