Game
FNaF World XL
6 years ago

Slight Change of Plan...


Hey.

So after a bit of thought on my end, the current version of the Rising Challenge update will be altered.

Looking at the current to-do list vs. when I'd like to get stuff released, it's getting off track. Prioritizing new characters, battles and features over the original content is both jumping the shark and throwing off the difficulty of the game by a higher margin. Until further notice, it'll be in the backburner.

That being said, I do have a new focus for the update: getting more of the Overworld assembled (in some capacity), making changes to battle mechanics (mostly to values behind the scenes so I can get stuff done/optimized quicker), and also adding in additional enemies and characters. (And by proxy, more skills to use in battle strategies.)

Oh, and I finally have DeeDee's fishing hole in development.

Still a bunch to be done, but I should hopefully have more proper news soon.

'Till next time!

P.S.

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Yeah, we're doing this.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

That time of year again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Can it be done?

(Also, Happy New Year)

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.