Game
FNaF World XL
6 years ago

Slight Change of Plan...


Hey.

So after a bit of thought on my end, the current version of the Rising Challenge update will be altered.

Looking at the current to-do list vs. when I'd like to get stuff released, it's getting off track. Prioritizing new characters, battles and features over the original content is both jumping the shark and throwing off the difficulty of the game by a higher margin. Until further notice, it'll be in the backburner.

That being said, I do have a new focus for the update: getting more of the Overworld assembled (in some capacity), making changes to battle mechanics (mostly to values behind the scenes so I can get stuff done/optimized quicker), and also adding in additional enemies and characters. (And by proxy, more skills to use in battle strategies.)

Oh, and I finally have DeeDee's fishing hole in development.

Still a bunch to be done, but I should hopefully have more proper news soon.

'Till next time!

P.S.

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That time of year again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Got a (mostly stable) demo ready for the occasion!

Yeah, we're doing this.

Suppose it was rude to take down the demo and not at least show off something as compensation.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)