Hey.
So after a bit of thought on my end, the current version of the Rising Challenge update will be altered.
Looking at the current to-do list vs. when I'd like to get stuff released, it's getting off track. Prioritizing new characters, battles and features over the original content is both jumping the shark and throwing off the difficulty of the game by a higher margin. Until further notice, it'll be in the backburner.
That being said, I do have a new focus for the update: getting more of the Overworld assembled (in some capacity), making changes to battle mechanics (mostly to values behind the scenes so I can get stuff done/optimized quicker), and also adding in additional enemies and characters. (And by proxy, more skills to use in battle strategies.)
Oh, and I finally have DeeDee's fishing hole in development.
Still a bunch to be done, but I should hopefully have more proper news soon.
'Till next time!
P.S.
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